Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax

Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax

Author Name:  Aaron Dabelow

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

Additional Info:

Standard Installation:

Drag and drop, or maxscript>run to launch the installer to launch the script.

Check the videoÑ

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