Creating seamless texture with Pixplant

Creating seamless texture with Pixplant

Creating seamless textures:

A good photo of a surface can invoke feelings and in a certain sense “tell its story”. Think about a photo of an old wall with cracked paint, of the rust on a corroded metal door, of an old wood bench marked by decades of wind. With all their stories and imperfections these real-life surfaces are intrinsically more interesting than procedural textures and most of the time they are at the distance of a simple photo.

However the very quality that can make realistic photos so dramatic – because their detail and “realism” – is often an obstacle when you need to apply them to particular modeling scenarios: for example when you need a tileable 2048×2048 version or a 4000×1000 horizontal background texture…

The motivation behind PixPlant is to offer a simple way to transform realistic images into useful seamless textures and 3D maps, preserving the beauty and drama of everyday life. PixPlant is a tool to quickly add realism, variety and value to your 3D projects.


Therefore we encourage you to create your own textures:

Editing Wood planks in the normal map editor

Plastic surface specular editing

Editing ambient occlusion in a pebbles texture

Colored concrete in the specular editor

User Interface Tutorial

This tutorial shows several aspects of the PixPlant user interface functionality.
Tiling texture based on an original brick photo from

Tiling Textures Tutorial – Part 1

This tutorial shows several examples of creating seamlessly tiling textures from seed images. We’ll be looking at the tools included in PixPlant to prepare a good seed image, to deal with unwanted image features and to generate at different scales.
The tutorial is split in two parts: part 1 includes some more straightforward images while part 2 deals with harder examples.
Seed images from and

Tiling Textures Tutorial – Part 2

Check the site of Pixplant to learn more about it.



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