V-Ray Exposure Light Trails

V-Ray Exposure Light Trails November 22, 2013 · by lawylde · in Vray My wife is a photographer, she was taking long exposure twilight shots one evening last week and produced some amazing results.  This had me rather interested in replicating the light trails in V-Ray, which in turn would be a great tool for architectural […]

Continue reading

Rusty metal material – vray blend

Thanks to CG digest In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user. Create a vray blend material, and in the base material slot create basic blue metal […]

Continue reading

Correct corner displacement

This tutorial explains how to avoid “gaps” at the corners of walls when using displacement in vray. Even though this problem is a general problem and not caused by Walls & Tiles, it may appear more often, because Walls & Tiles uses displacement by default. The solution is not difficult and will help in general […]

Continue reading

Candle material

By Learnvray.com We’re glad to introduce Marcelo Ojeda, with his work “The Last Goodbye” he took the 2nd place in the render competition 537 Bulans Projects – Check here In this Making Of Marcelo, he tells us about how he developed the project following the 5SRW method Hi, my name’s Marcelo Ojeda, [ aqui en español! ] at first […]

Continue reading

Post Production Tutorial – Inserting and correcting people

By Arqui9.com After many e-mails and requests on how to insert people into architectural visualisation scenes, the time has come to share with you all. Hopefully this tutorial can satisfy a lot of the curiosity in regards to inserting people and how to go about it. Enjoy it and let me know your thoughts! See […]

Continue reading

Using the Lens Correction Filter in Photoshop

by Lauren Scott Lens correction techniques help to fix perspective issues that can occur when you take an image at an angle. In architectural photography, it’s one of the most common problems – when you shoot a tall building for example, it looks as though the vertical edges of the building are bending inwards. In […]

Continue reading

Tutorial: How to Equalize Textures in Photoshop

Isn’t it a beautiful concept to make textures using DSLR cameras? It is, until you won’t place them on a big surfaces and hit tiling problems like uneven brightness, visible seams, color shifts etc. There are few tricks to deal with these problems though. One of them was recently showed here. It inspired me to […]

Continue reading