Already you know Substance Designer?

Substance Designer is a node-based non-destructive application for creating materials. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art

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V-Ray Materials (How to)

Thanks to Starting up with a new render engine can be a daunting task, especially if you worked with a different render engine for a while, Mental Ray or standard materials as an example. The main issue usually starts up when you don’t know how to make heads or tails of the settings and […]

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Creating Seamless Textures with Photoshop

By Denis Keman •October 3, 2015 3DS Max, Photoshop, Texturing  In today’s article we are going to take a look at one of the most common issues that plagues people that choose to work with 3D modeling and adding textures, and this is called non tileable textures. When you start using textures for the very […]

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Brushed metal 3dsmax

Create Brushed Metal with Vray in 3DS Max

By: Johannes Tiner Time to make some nice brushed metal with Vray inside of 3ds max! Keep in mind that the transform size settings i’m using on the bercon noise will most likely not work for you so you will need to tweak that a bit 🙂 The shader can be downloaded at Bercon […]

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Creating Complex Wall Shaders in 3DS Max & V-Ray

By Denis Keman •October 7, 2015 3DS Max, Texturing, Vray When working on a interior scene one of the most obvious, yet most skipped thing when it comes to shading is the walls of the room. What i mean by this is simply that people usually go and choose a color for the wall and […]

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Rusty metal material – vray blend

Thanks to CG digest In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user. Create a vray blend material, and in the base material slot create basic blue metal […]

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