Substance Designer is a node-based non-destructive application for creating materials. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art
How to Create Perfect Shadows in Photoshop A shadow helps any subject look grounded in its background. This tutorial makes creating the perfect shadow easy and fun
Now, we’re challenging architecture and design students in the U.S. to rethink tradition by redesigning some of the world’s most iconic buildings. Alongside $5000, the winner also gets the opportunity to go on a trip to Europe for a private architectural tour which includes a visit to the OMA office in Rotterdam. The winner […]
Scontrino is a new website where you can find Mediterranean cutout people for your architectural visualizations ! http://scontornino.tumblr.com/
Time lapse of a process of postproduction for simple infoarquitectura made during classes Photoshop school. Real working time: 2 hours.
Free Download The Biggest 2016 Library Of IES (33.000 Files) Spot Lights Using For 3DSMAX http://www.mediafire.com/download/h7i291f7995mmy7/IES+Lights+collection.rar
You can download several free HDRI maps for your scenes The studio of Belgium – BoCo published a collection with 15 HDRI’s to download completely free. The images have a resolution of approximately 13,000 x 6,500 px, and also have a preview at 360 °. Please visit his site: http://bocostudio.com/boco-pano/
Working with Multiple passes opens new possibilities for perpetual ∞ creative solutions. In this Video, You’ll learn one of these solutions that saved my day once: Rendering a New Additional Lighting pass using the VrayLightSelect Compositing The VrayLightSelect, GI, Reflection How to Blend the VrayLightSelect and GI using the Raw passes? RECAP:: Why Rendering Additional Lighting […]
Check this interesting tutorial: how to do a 360 in 3dsmax and how to upload it on Facebook.
How did they balance being so funny and being such respected artists?” This question was recently posed by a visitor in reference
Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking. Additional Info: For two gears to mesh well, their modules and pressure angles have to be the same. The distance of their centers should be the sum of their extended pitch diameters (i.e. with the profile shift […]
Long story short, Braid tute from Kevin John, maxscripted by Trebor777, mentioned on MCG FB by Swordslayer….I reinterpreted it with my own eyes and MCG…cos I couldn’t understand much maxscript… Because of lots of twists and turns, I found the best way is to set the BraidGen Interpolation to 0, then use with a Sweep […]