Post Production technique for Architectural Renderings

          This video demonstrates my basic workflow in photoshop; which means depending on the scene, I sometimes employ other techniques if I find it necessary (i.e. for more realistic results, I use 10-15+ render elements).   Thanks to: Mark Lester Ocampo http://youtu.be/RdmcB9VbzH4 https://www.facebook.com/kewl1291/media_set?set=a.627570360593356.1073741825.100000211936780&type=3  

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Photo Tutorial — Hunger White

          Let’s find out how this dark side of the Snow White fairytale was envisioned and photographed… http://500px.com/blog/800/photo-tutorial-hunger-white?utm_campaign=Recommended+Reading-11-10-2013&utm_medium=email&utm_source=photo-tutorial-hunger-white

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2 Methods to make a Solid 3D Model using SketchUp

          This video describes 2 different methods of creating a 3 dimensional model which Google SkethcUp will recoginze as a “solid” component or “solid group”. This is a necessary identification if you would like to convert your model into an .stl file which can be printed on a 3D printer  

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Custom lights in Vray

          It’s time to learn how to make some cool custom lights in Vray. Let’s also see how we can add constraints to them so it’s easier to move them around in our scene.  

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Creating a 3D Building and Interior in 3ds Max: Modeling

In this great two-part tutorial from Devin Rolsen, we will learn how to model a complete 3D building with a multi-level interior and roof access in 3ds Max. Devin takes us through the process step-by-step, leading to the completion of a building he’s designed for use in the Unity 3D game engine.     How […]

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Group test: AMD and Nvidia professional GPUs 2013

Choosing the right professional GPU isn’t easy. Bringing our comprehensive graphics card group test up to date, Jason Lewis puts 11 of Nvidia and AMD’s current contenders through a battery of real-world benchmarks. http://www.cgchannel.com/2013/11/group-test-amd-and-nvidia-professional-gpus-2013/

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CG Society Challenge

The Foundry and CG Society proudly present our 2013 MARI Challenge!MARI is the VFX industry-standard 3D digital paint tool and we’re looking for the world’s best MARI artist. Are you up for a challenge? This year, the famous designer Harald Belker has graciously supplied us with a sci-fi hover bike. Harald’s vehicle and prop designs […]

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