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Creating Water drops in 3Ds Max

Nice tutorial by Giancr blog In this tutorial I show you step by step how to create water drops in 3Ds max, as distributed on the surface of the object, set its size and use the MultiScatter plugin, create water material and render test, the correct settings for a render good quality Check the rest […]

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Creating rugs with V-Ray for 3ds Max

  Creating rugs with V-Ray for 3ds Max Ramy Hanna – (Chaos Group Blog) Detailed tutorial about different techniques of creating rugs by Ramy Hanna. This article is here thanks for cooperation with Chaos Group. Read more on Chaos Group Blog. The rug in our scene is created from a chamfer box with the bottom half […]

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Learning From The Masters : Gregory Crewdson’s Urbanscapes

Learning From The Masters : Gregory Crewdson’s Urbanscapes From Horoma.com website About the photographer… Gregory Crewdson is an American photographer born 26 September 1961 in Brooklyn, New York. His work mainly consists of elaborately staged surreal scenes of American homes and neighborhoods. Although his work counts many interior photographs shot in specific soundstage, in the present article […]

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Create Blurred Car Lights

Traffic light trails 3dsMax 3ds Max tutorial. Create blurred car lights in your night visualizations. Thanks to MICHAŁ FRANCZAK and Evermotion To create believable night city visualization, we need to follow some rules of photography. One of them is maitaining “realistic” shutter speed. In the night, when there is small amount of light, we make photos with […]

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Speed up your renders in 3ds Max

Guide to rendering: Speed up your renders in 3ds Max locally and on a render farm 05/03/2016/in 3D, Blog, Technical /by admin I’ve seen countless projects that were poorly optimized for rendering and resulted in long render times, high RAM usage and unnecessary size on hard drive. My experience with working on personal projects and […]

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convert cameras

Convert standard camera to VRay Physical Camera

Convert standard camera to VRay Physical Camera Convert cameras. Many times it has happened to me that I have been given a scene in 3dsmax with the camera already placed exactly in the place that the client wants. If I create a new camera vray, there are many steps that I have to take to […]

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Corona renderer tutorial

Corona Tutorial – Interior scene from beginning to end

Corona Renderer Beginning of the year with a bang for Corona Renderer, with a tutorial of those who, as they say slang really make me want to try out new software. The Legion Render team has decided to publish a series of six videos that describe “from start to end” the process of creating and […]

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Interior Lightning tutorial by Saeed Amiri

Today a interior lightning tutorial by the great cg artist Saeed Amiri Please visit his site: www.saeedamiri.com Hey guys I have shared with u the render setup used for this image , plus lighting and camera settings. In this scene i have used a dome light with HDRI for general lighting , besides using sky […]

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waterfall-object

Making a Waterfall in 3DS Max

  Thanks to By Jefferson I like to set myself up with a problem or challenge when I’m learning something. For a 3D scene I’m currently working on I wanted to add a waterfall. Sounds simple, but I wanted it to be animated, to really look like water was moving through a channel, over the edge, […]

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PHOTOSHOP: 28 Powerful Hidden Tips, Tricks, & Features!

Photoshop is one of the most feature-rich and loaded applications on the software market today. You can use the application for 20 years and still not know many of the things you can do with Photoshop. This tutorial is going to rip the mask off of 28 hidden features within Photoshop that I love. Some […]

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How To Render Additional Lighting Passes Using The VrayLightSelect

Working with Multiple passes opens new possibilities for perpetual  ∞  creative solutions. In this Video, You’ll learn one of these solutions that saved my day once: Rendering a New Additional Lighting pass using the VrayLightSelect Compositing The VrayLightSelect, GI, Reflection How to Blend the VrayLightSelect and GI using the Raw passes? RECAP:: Why Rendering Additional Lighting […]

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