big scene

How to manage big scenes in 3d Max

Great tutorial about how to manage big scenes. We all know how difficult it is to handle a large project. Often we don´t have a powerful computer to handle large scenes, this tutorial of Alexey Kondratev explains how. Art. Director of Ravelin3D – Alexey Kondratev is kind enough to share CG Record the Article about How […]

Continue reading
studio light

Vray Studio Lightning tutorial

Create a shape like the following with the line tool. Fillet the two vertices as shown.   Make the line enable in renderer and viewport, select rectangular as its type and adjust the length value.   Create a primitive or import your own model. Here, a Torus Knot has been created.   Press F10 or […]

Continue reading
3dsmax_displace

3Ds Max Displace

Here’s another cool way to add detail to your objects. 3Ds max Displace modifier can be baked into your mesh to let your models look realistic. Here’s the whole scoop: Thanks for watching, post your comments and questions bellow. Share it with your fiends

Continue reading
MOD_image_131013_v02_w700

Multi Object Distributer Script

This script allows you to distribute multiple object to another object. Linked objects is handled as one object, if you use ‘Linked as One’ mode. Auto contact to object, rotation setting, Randomize distribution. Homepage URL:  http://suit-dimension.digiweb.jp/ Download URL: http://suit-dimension-tools.blogspot.jp/2013/10/multi-object-distributer.html

Continue reading
a0000_sm

The making of Paracete

The Making Of “Paracete” by artist Tianyi Zhu The Final Image: This is the wireframe for the main building is by usual way to make. For the surrounding buildings, I used the techniques in the video here: http://area.autodesk.com/tutorials/texture_modeling_for_games_with_3dsmax_2011 and here: http://www.evermotion.org/tutorials/show/7979/tipoftheweek-3d-building-modeling-part-1 Next I establish the tone and feeling of the scene. Choosing the right sky […]

Continue reading
3ds-max-and-vray

How to use correct math inside 3ds max & v-ray

Ismail Rebbane presents a live demonstration that briefly explains how to apply the proper math within 3ds max and v-ray to obtain real looking 3d renderings. This is the excerpt of recognizing Linear Workflow – how to work with floating Point for gathering knowledge on the value of this procedure and how it functions. Linear […]

Continue reading
Preview

Tutorial: Interior Scenes using 3ds Max

by Pratik Gulati Download the Project Files for this tutorial Step 1 In this tutorial, we’ll be using real units, so the first thing would be to open the menu “Customize > Units Setup > US” and choose “Standard > Feet w/Decimal Inches” as the unit. Step 2 When you are trying to get a […]

Continue reading